Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

NetworkConnection.SetMaxDelay

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetMaxDelay(float seconds);

Parameters

secondsTime in seconds.

Description

The maximum time in seconds that messages are buffered before being sent.

If this is set to zero, then there will be no buffering of messages before they are sent to the transport layer. This may reduce latency but can lead to packet queue overflow issues if many small packets are being sent.

Did you find this page useful? Please give it a rating: