Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

NetworkInstanceId

struct in UnityEngine.Networking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is used to identify networked objects across all participants of a network. It is assigned at runtime by the server when an object is spawned.

Static Properties

InvalidA static invalid NetworkInstanceId that can be used for comparisons.

Properties

ValueThe internal value of this identifier.

Public Methods

IsEmptyReturns true if the value of the NetworkInstanceId is zero.
ToStringReturns a string of "NetID:value".

Did you find this page useful? Please give it a rating: