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NetworkTransport.GetIncomingMessageQueueSize

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public static int GetIncomingMessageQueueSize(int hostId, out byte error);

Parameters

hostIdHost ID associated with this queue.
errorError code. Cast this value to NetworkError for more information.

Returns

int The number of messages in the queue.

Description

Returns the number of received messages waiting in the queue for processing.

Messages received by Unity Multiplayer are stored in a queue ready to be processed. This function tells you how many messages are in the queue. If the queue ever reaches its capacity (which is given by GlobalConfig.ReactorMaximumReceivedMessages), any further received messages are dropped.

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