Access the particle system Custom Data module.
Once configured, this module will generate custom per-particle data, which you can use either in script or shaders.
To read the data from script, simply call ParticleSystem.GetCustomParticleData.
To read it in a shader, enable the custom data streams in the ParticleSystemRenderer Module, or call ParticleSystemRenderer.EnableVertexStreams from script. Once enabled, the custom data will be passed to your vertex shader through a TEXCOORD channel. The ParticleSystemRenderer Inspector will tell you which channels are being used.
Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
See Also: ParticleSystemRenderer.EnableVertexStreams.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;
Gradient grad = new Gradient(); grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.blue, 0.0f), new GradientColorKey(Color.red, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) });
customData.SetMode(ParticleSystemCustomData.Custom1, UnityEngine.ParticleSystemCustomDataMode.Color); customData.SetColor(ParticleSystemCustomData.Custom1, grad); } }
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