Access the particle system shape module.
Particle system modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Mesh myMesh;
void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var sh = ps.shape; sh.enabled = true; sh.shapeType = ParticleSystemShapeType.Mesh; sh.mesh = myMesh; } }
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