Script interface for a Burst.
A burst is a particle emission event, where a number of particles are all emitted at the same time.
See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.
count | Number of particles to be emitted. |
cycleCount | How many times to play the burst. (0 means infinitely). |
maxCount | Maximum number of particles to be emitted. |
minCount | Minimum number of particles to be emitted. |
repeatInterval | How often to repeat the burst, in seconds. |
time | The time that each burst occurs. |
ParticleSystem.Burst | Construct a new Burst with a time and count. |
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