Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Physics.CheckBox

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation = Quaternion.identity, int layermask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

centerCenter of the box.
halfExtentsHalf the size of the box in each dimension.
orientationRotation of the box.
layermaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

bool True, if the box overlaps with any colliders.

Description

Check whether the given box overlaps with other colliders or not.

Did you find this page useful? Please give it a rating: