Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

CommandBuffer.SetProjectionMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetProjectionMatrix(Matrix4x4 proj);

Parameters

projProjection (camera to clip space) matrix.

Description

Add a command to set the projection matrix.

View matrix is the matrix that transforms from view space into homogeneous clip space.

Note that when setting both view and projection matrices, it is slightly more efficient to use SetViewProjectionMatrices.

See Also: SetViewMatrix, SetViewProjectionMatrices, Camera.projectionMatrix, Matrix4x4.Perspective.

Did you find this page useful? Please give it a rating: