The velocity of the rigidbody at the point worldPoint
in global space.
GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
// Get the velocity of a wheel, specified by its // position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }
Did you find this page useful? Please give it a rating: