Legacy Documentation: Version 2018.2 (Go to current version)
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Rigidbody.SweepTestAll

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public RaycastHit[] SweepTestAll(Vector3 direction, float maxDistance = Mathf.Infinity, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

directionThe direction into which to sweep the rigidbody.
maxDistanceThe length of the sweep.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

RaycastHit[] An array of all colliders hit in the sweep.

Description

Like Rigidbody.SweepTest, but returns all hits.

The sweep may return multiple hits against the same collider if more then one of the rigidbody's attached colliders would hit it.

Note that this function only works when a primitive collider type (sphere, cube or capsule) or a convex mesh is attached to the rigidbody object - concave mesh colliders will not work, although they can be detected in the scene by the sweep.

This function can only return up to 128 hits.

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