Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

SparseTexture.isCreated

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isCreated;

Description

Is the sparse texture actually created? (Read Only)

Sparse texture contents can become "lost", mostly on graphics device change or active color space switch. When that happens, isCreated will start returning false - meaning you should recreate all the needed tiles again.

See Also: SparseTexture.

Did you find this page useful? Please give it a rating: