Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Terrain.heightmapMaximumLOD

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int heightmapMaximumLOD;

Description

Lets you essentially lower the heightmap resolution used for rendering.

This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapMaximumLOD = 1; } }

Did you find this page useful? Please give it a rating: