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Texture2DArray.SetPixels32

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public void SetPixels32(Color32[] colors, int arrayElement, int miplevel = 0);

Parameters

colorsAn array of pixel colors.
arrayElementThe texture array element index.
miplevelThe mip level.

Description

Set pixel colors for the whole mip level.

This function takes a color array and changes the pixel colors of the whole mip level of the texture. Call Apply to actually upload the changed pixels to the graphics card.

This is a variant of ::SetPixels that takes low precision Color32 pixel values.

See Also: SetPixels, ::GetPixels32, Texture2D.SetPixels, Graphics.CopyTexture.

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