Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

TextureFormat.RGBA32

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Color with alpha texture format, 8-bits per channel.

Each of RGBA color channels is stored as an 8-bit value in [0..1] range. In memory, the channel data is ordered this way: R, G, B, A bytes one after another.

See Also: Texture2D, texture assets.

Did you find this page useful? Please give it a rating: