The Audio module implements Unity's audio system.
AudioChorusFilter | The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. |
AudioClip | A container for audio data. |
AudioDistortionFilter | The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener. |
AudioEchoFilter | The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio. |
AudioHighPassFilter | The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency. |
AudioListener | Representation of a listener in 3D space. |
AudioLowPassFilter | The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency. |
AudioMixer | AudioMixer asset. |
AudioMixerGroup | Object representing a group in the mixer. |
AudioMixerSnapshot | Object representing a snapshot in the mixer. |
AudioPlayableBinding | A PlayableBinding that contains information representing an AudioPlayableOutput. |
AudioRenderer | Allow recording the main output of the game or specific groups in the AudioMixer. |
AudioReverbFilter | The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect. |
AudioReverbZone | Reverb Zones are used when you want to create location based ambient effects in the scene. |
AudioSampleProvider | Provides access to the audio samples generated by Unity objects such as VideoPlayer. |
AudioSettings | Controls the global audio settings from script. |
AudioSource | A representation of audio sources in 3D. |
Microphone | Use this class to record to an AudioClip using a connected microphone. |
WebCamTexture | WebCam Textures are textures onto which the live video input is rendered. |
AudioClipPlayable | An implementation of IPlayable that controls an AudioClip. |
AudioConfiguration | Specifies the current properties or desired properties to be set for the audio system. |
AudioMixerPlayable | An implementation of IPlayable that controls an audio mixer. |
AudioPlayableOutput | A IPlayableOutput implementation that will be used to play audio. |
WebCamDevice | A structure describing the webcam device. |
AudioClipLoadType | Determines how the audio clip is loaded in. |
AudioCompressionFormat | An enum containing different compression types. |
AudioDataLoadState | Value describing the current load state of the audio data associated with an AudioClip. |
AudioMixerUpdateMode | The mode in which an AudioMixer should update its time. |
AudioReverbPreset | Reverb presets used by the Reverb Zone class and the audio reverb filter. |
AudioRolloffMode | Rolloff modes that a 3D sound can have in an audio source. |
AudioSourceCurveType | This defines the curve type of the different custom curves that can be queried and set within the AudioSource. |
AudioSpeakerMode | These are speaker types defined for use with AudioSettings.speakerMode. |
AudioVelocityUpdateMode | Describes when an AudioSource or AudioListener is updated. |
FFTWindow | Spectrum analysis windowing types. |
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