Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

NavMeshAgent.path

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public AI.NavMeshPath path;

Description

Property to get and set the current path.

This property can be useful for GUI, debugging and other purposes to get the points of the path calculated by the navigation system. Additionally, a path created from user code can be set for the agent to follow in the usual way. An example of this might be a patrol route designed for coverage rather than optimal distance between two points.

Did you find this page useful? Please give it a rating: