Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

NavMeshBuilder

class in UnityEngine.AI

/

Implemented in:UnityEngine.AIModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Navigation mesh builder interface.

Note: There are two classes with the name NavMeshBuilder. They are declared in two different namespaces: UnityEngine.AI and UnityEditor.AI. Their methods are all listed together on this page. The namespace is indicated in parentheses next to each method.

Static Properties

isRunningReturns true if an asynchronous build is still running. (UnityEditor)

Static Methods

BuildNavMeshBuild the Navmesh. (UnityEditor)
BuildNavMeshAsyncBuild the Navmesh Asyncronously. (UnityEditor)
BuildNavMeshDataBuilds a NavMesh data object from the provided input sources. (UnityEngine)
BuildNavMeshForMultipleScenesBuilds the combined navmesh for the contents of multiple Scenes. (UnityEditor)
CancelCancel Navmesh construction. (UnityEditor) See Also: NavMeshBuilder.BuildNavMeshAsync
ClearAllNavMeshesClear all Navmeshes. (UnityEditor)
CollectSourcesFor convenience, you can create a list of build sources directly from the current geometry. (UnityEngine)
CollectSourcesInStageCreates a list of build sources directly from the current geometry in the specified editor stage. (UnityEditor)
UpdateNavMeshDataIncrementally updates the NavMeshData based on the sources. (UnityEngine)
UpdateNavMeshDataAsyncAsynchronously and incrementally updates the NavMeshData based on the sources. (UnityEngine)

Did you find this page useful? Please give it a rating: