Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Animator.GetBoneTransform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Transform GetBoneTransform(HumanBodyBones humanBoneId);

Parameters

humanBoneIdThe human bone that is queried, see enum HumanBodyBones for a list of possible values.

Description

Returns Transform mapped to this human bone id.

Did you find this page useful? Please give it a rating: