Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AudioClip.length

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float length;

Description

The length of the audio clip in seconds. (Read Only)

//Attach an AudioSource component to a GameObject along with this script.
//Click and drag or choose an Audio clip to the AudioClip field in the AudioSource.
//Click and drag or choose a different Audio clip for the Audio Clip 2 field in the Inspector window.

//This script switches between two Audio clips and outputs each of their lengths in the console //In Play Mode, press the space key to switch between the Audio clips

using UnityEngine; using UnityEngine.Audio;

public class AudioClipLengthExample : MonoBehaviour { //Make sure your GameObject has an AudioSource component first AudioSource m_AudioSource;

//Make sure to set an Audio Clip in the AudioSource component AudioClip m_AudioClip;

//Make sure you set an AudioClip in the Inspector window public AudioClip m_AudioClip2;

void Start() { //Fetch the AudioSource from the GameObject m_AudioSource = GetComponent<AudioSource>();

//Set the original AudioClip as this clip m_AudioClip = m_AudioSource.clip;

//Output the current clip's length Debug.Log("Audio clip length : " + m_AudioSource.clip.length); }

void Update() { //Press this key to switch Audio Clips if (Input.GetKeyDown(KeyCode.Space)) { SwitchAudio(); } }

void SwitchAudio() { //If the current Audio clip is the original Audio clip, switch to the second clip if (m_AudioSource.clip == m_AudioClip) { //Switch to the second clip m_AudioSource.clip = m_AudioClip2;

//Play the second clip m_AudioSource.Play(); } //Otherwise, if the current Audio clip is the second clip, switch back else if (m_AudioSource.clip == m_AudioClip2) { //Switch back to the original Audio clip m_AudioSource.clip = m_AudioClip;

//Play the original clip m_AudioSource.Play(); }

//Ouput the length of the current Audio clip Debug.Log("Audio clip length : " + m_AudioSource.clip.length); } }

Did you find this page useful? Please give it a rating: