Does ray
intersect this bounding box?
using UnityEngine;
public class Example : MonoBehaviour { // Function to detect if a ray (representing a beam weapon, say) // makes contact with the collider's bounds.
Collider myCollider;
void Start() { // Store a reference to the collider once at startup. myCollider = GetComponent<Collider>(); }
bool DetectHit(Ray ray) { return myCollider.bounds.IntersectRay(ray); } }
Does ray
intersect this bounding box?
When the function returns true, the distance to the ray's origin will be returned in the distance
parameter.
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