Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

BuildUsageTagSet

class in UnityEditor.Build.Content

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Container for holding information about how objects are being used in a build.

This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Constructors

BuildUsageTagSetDefault constructor for an empty BuildUsageTagSet.

Public Methods

DisposeDispose the BuildUsageTagSet destroying all internal state.
EqualsReturns true if the objects are equal.
GetHash128Gets the hash for the BuildReferenceMap.
GetHashCodeGets the hash code for the BuildUsageTagSet.
GetObjectDataISerializable method for serialization support outside of Unity's internal serialization system.
GetObjectIdentifiersReturns an array of ObjectIdentifiers that this BuildUsageTagSet contains usage information about.
UnionWithAdds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet.

Did you find this page useful? Please give it a rating: