Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Collision2D.enabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool enabled;

Description

Indicates whether the collision response or reaction is enabled or disabled.

Certain features can disable collision responses which means you still get the collision callback but no response or reaction happens. For example, two boxes going through each other without any visible reaction. The platform effector is one such feature that can disable a collision response.

See Also: ContactPoint2D.enabled.

Did you find this page useful? Please give it a rating: