Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Color.r

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float r;

Description

Red component of the color.

The value ranges from 0 to 1.

//Attach this script to a GameObject with a Renderer attached to it
//Use the sliders in Play Mode to change the Color of the GameObject's Material

using UnityEngine;

public class Example : MonoBehaviour { Renderer m_Renderer; //Set the Color to white to start off public Color color = Color.white;

void Start() { //Fetch the Renderer of the GameObject m_Renderer = GetComponent<Renderer>(); }

private void OnGUI() { //Sliders for the red, green and blue components of the Color color.r = GUI.HorizontalSlider(new Rect(0, 00, 100, 30), color.r, 0, 1); color.g = GUI.HorizontalSlider(new Rect(0, 40, 100, 30), color.g, 0, 1); color.b = GUI.HorizontalSlider(new Rect(0, 80, 100, 30), color.b, 0, 1);

//Set the Color of the GameObject's Material to the new Color m_Renderer.material.color = color; } }

Did you find this page useful? Please give it a rating: