Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

D3D11FullscreenMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Direct3D 11 fullscreen mode.

This defines how fullscreen mode is handled in Windows standalone builds when using Direct3D 11.

Properties

ExclusiveModeExclusive mode.
FullscreenWindowFullscreen window.

Did you find this page useful? Please give it a rating: