type | The type of asset to check. |
bool Returns true if the importer supports remapping the given type. Otherwise, returns false.
Override this method if your ScriptedImporter supports remapping specific asset types.
A remapped asset must be explicitly handled by the importer. For example, an importer for a file format that supports materials can assign a remapped Material reference from the external object map directly to the MeshRenderer component.
See Also: AssetImporter.GetExternalObjectMap.
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