The lightmode. A light can be realtime, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.
Realtime | The light is realtime. No contribution will be baked in lightmaps or light probes. |
Mixed | The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window. |
Baked | The light is fully baked and has no realtime component. |
Unknown | The light should be ignored by the baking backends. |
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