What kind of per-object data to setup during rendering.
At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining RendererConfiguration flags.
See Also: DrawRendererSettings, RenderLoop.DrawRenderers.
None | Do not setup any particular per-object data besides the transformation matrix. |
PerObjectLightProbe | Setup per-object light probe SH data. |
PerObjectReflectionProbes | Setup per-object reflection probe data. |
PerObjectLightProbeProxyVolume | Setup per-object light probe proxy volume data. |
PerObjectLightmaps | Setup per-object lightmaps. |
ProvideLightIndices | Setup per-object light indices. |
PerObjectMotionVectors | Setup per-object motion vectors. |
PerObjectOcclusionProbe | Setup per-object occlusion probe data. |
PerObjectOcclusionProbeProxyVolume | Setup per-object occlusion probe proxy volume data (occlusion in alpha channels). |
PerObjectShadowMask | Setup per-object shadowmask. |
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