editorUndoName | Unique name used for the undo stack. |
Applies an edited alphamap PaintContext by copying modifications back to the source Terrains.
Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain.
ScatterAlphamap will perform this copy, and re-normalize the other alphamap channels to maintain a sum of 1.
This function will also create a delayed action to rebuild the basemap LOD texture.
This function is called internally by TerrainPaintUtility.EndPaintTexture.
See Also: PaintContext.GatherAlphamap and PaintContext.ApplyDelayedActions.
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