Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ForceMode2D.Impulse

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Add an instant force impulse to the rigidbody2D, using its mass.

Apply the impulse force instantly. This mode depends on the mass of rigidbody so more force must be applied to move higher-mass objects the same amount as lower-mass objects.

This mode is useful for applying forces that happen instantly, such as forces from explosions or collisions.

Did you find this page useful? Please give it a rating: