Version: 2018.3 (switch to 2019.1)
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  • C#

ImageEffectOpaque

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Any Image Effect with this attribute will be rendered after opaque geometry but before transparent geometry.

This allows for effects which extensively use the depth buffer (SSAO, etc) to affect only opaque pixels. This attribute can be used to reduce the amount of visual artifacts in a Scene with post processing.

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