Version: 2018.3 (switch to 2019.1)
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  • C#

LOD

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Structure for building a LOD for passing to the SetLODs function.

Properties

fadeTransitionWidthWidth of the cross-fade transition zone (proportion to the current LOD's whole length) [0-1]. Only used if it's not animated.
renderersList of renderers for this LOD level.
screenRelativeTransitionHeightThe screen relative height to use for the transition [0-1].

Constructors

LODConstruct a LOD.

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