If enabled, the lines are defined in world space.
This means the object's position is ignored, and the lines are rendered around world origin.
using UnityEngine;
public class Example : MonoBehaviour { // Creates a line renderer at the origin with 2 colors.
void Start() { LineRenderer lineRenderer; lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.useWorldSpace = false; lineRenderer.material = new Material(Shader.Find("Sprites/Default")); lineRenderer.SetColors(Color.red, Color.yellow); } }
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