Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

MaterialEditor.LightmapEmissionFlagsProperty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void LightmapEmissionFlagsProperty(int indent, bool enabled);

Parameters

indentLevel of indentation for the property.
enabledTrue if emission is enabled for the material, false otherwise.

Description

Draws the UI for setting the global illumination flag of a material.

Did you find this page useful? Please give it a rating: