Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ParticleSystem.MinMaxGradient Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public ParticleSystem.MinMaxGradient(Color color);

Parameters

colorConstant color.

Description

A single constant color for the entire gradient.


public ParticleSystem.MinMaxGradient(Gradient gradient);

Parameters

gradientA single gradient for evaluating against.

Description

Use one gradient when evaluating numbers along this Min-Max gradient.


public ParticleSystem.MinMaxGradient(Color min, Color max);

Parameters

minThe constant color describing the minimum colors to be evaluated.
maxThe constant color describing the maximum colors to be evaluated.

Description

Randomly select colors based on the interval between the minimum and maximum constants.


public ParticleSystem.MinMaxGradient(Gradient min, Gradient max);

Parameters

minThe gradient describing the minimum colors to be evaluated.
maxThe gradient describing the maximum colors to be evaluated.

Description

Randomly select colors based on the interval between the minimum and maximum gradients.

Did you find this page useful? Please give it a rating: