Version: 2018.3 (switch to 2019.1)
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  • C#

Physics.CheckBox

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public static bool CheckBox(Vector3 center, Vector3 halfExtents, Quaternion orientation = Quaternion.identity, int layermask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

centerCenter of the box.
halfExtentsHalf the size of the box in each dimension.
orientationRotation of the box.
layermaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

bool True, if the box overlaps with any colliders.

Description

Check whether the given box overlaps with other colliders or not.

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