Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Physics2D.velocityIterations

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int velocityIterations;

Description

The number of iterations of the physics solver when considering objects' velocities.

A higher number of interations will improve accuracy at the expense of processing overhead.

See Also: positionIterations.

Did you find this page useful? Please give it a rating: