Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

RectTransform.anchoredPosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector2 anchoredPosition;

Description

The position of the pivot of this RectTransform relative to the anchor reference point.

The Anchored Position is the position of the pivot of the RectTransform taking into consideration the anchor reference point. The anchor reference point is the position of the anchors. If the anchors are not together, Unity estimates the four anchor positions using the pivot placement as a reference.

using UnityEngine;

public class Example : MonoBehaviour { RectTransform m_RectTransform; float m_XAxis, m_YAxis;

void Start() { //Fetch the RectTransform from the GameObject m_RectTransform = GetComponent<RectTransform>(); //Initiate the x and y positions m_XAxis = 0.5f; m_YAxis = 0.5f; }

void OnGUI() { //The Labels show what the Sliders represent GUI.Label(new Rect(0, 20, 150, 80), "Anchor Position X : "); GUI.Label(new Rect(300, 20, 150, 80), "Anchor Position Y : ");

//Create a horizontal Slider that controls the x and y Positions of the anchors m_XAxis = GUI.HorizontalSlider(new Rect(150, 20, 100, 80), m_XAxis, -50.0f, 50.0f); m_YAxis = GUI.HorizontalSlider(new Rect(450, 20, 100, 80), m_YAxis, -50.0f, 50.0f);

//Detect a change in the GUI Slider if (GUI.changed) { //Change the RectTransform's anchored positions depending on the Slider values m_RectTransform.anchoredPosition = new Vector2(m_XAxis, m_YAxis); } } }

Did you find this page useful? Please give it a rating: