Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

SpriteDrawMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

SpriteRenderer draw mode.

Enum defining the draw mode for SpriteRenderer.drawMode. This controls how to display the Sprite.

Properties

SimpleDisplays the full sprite.
SlicedThe SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.
TiledThe SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.

Did you find this page useful? Please give it a rating: