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Vector2EqualityComparer.Equals

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public bool Equals(Vector2 expected, Vector2 actual);

Parameters

expectedExpected Vector2 object.
actualActual Vector2 object to be compared with expected.

Returns

bool Returns true if expected and actual objects are equal, else false.

Description

Compares the actual and expected Vector2 objects for equality.

As shown in the example, this method will be called by NUnit when we use it with constraints.

using NUnit.Framework;

using UnityEngine;

using UnityEngine.TestTools.Utils;

[TestFixture]

public class Vector2Test { [Test]

public void Vector2ObjectsAreEqual() { //Custom error

var actual = new Vector2(10e-7f, 10e-7f);

var expected = new Vector2(0f, 0f);

var comparer = new Vector2EqualityComparer(10e-6f);

Assert.That(actual, Is.EqualTo(expected).Using(comparer));

//Default error 0.0001f

actual = new Vector2(0.01f, 0.01f);

expected = new Vector2(0.01f, 0.01f);

Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance)); } }

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