Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

MovementType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A setting for which behavior to use when content moves beyond the confines of its container.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;  // Required when Using UI elements.

public class ExampleClass : MonoBehaviour { public ScrollRect myScrollRect; public Scrollbar newScrollBar;

//Called when a button is pressed public void Example(int option) { if (option == 0) { myScrollRect.movementType = ScrollRect.MovementType.Clamped; } else if (option == 1) { myScrollRect.movementType = ScrollRect.MovementType.Elastic; } else if (option == 2) { myScrollRect.movementType = ScrollRect.MovementType.Unrestricted; } } }

Properties

UnrestrictedUnrestricted movement. The content can move forever.
ElasticElastic movement. The content is allowed to temporarily move beyond the container, but is pulled back elastically.
ClampedClamped movement. The content can not be moved beyond its container.

Did you find this page useful? Please give it a rating: