eventData | The eventData usually sent by the EventSystem. |
Unset selection and transition to appropriate state.
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IDeselectHandler //This Interface is required to receive OnDeselect callbacks. { public void OnDeselect(BaseEventData data) { Debug.Log("Deselected"); } }
Did you find this page useful? Please give it a rating: