eventData | The EventData usually sent by the EventSystem. |
Evaluate current state and transition to normal state.
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerExitHandler// required interface when using the OnPointerExit method. { //Do this when the cursor exits the rect area of this selectable UI object. public void OnPointerExit(PointerEventData eventData) { Debug.Log("The cursor exited the selectable UI element."); } }
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