Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Tile.GetSecondary

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Tilemaps.Tile GetSecondary(string tileId);

Parameters

tileIdA tile identifier.

Returns

Tile A Tile object or null if secondary tile does not exist (not pinned to start screen and user request is complete).

Description

Returns the secondary tile, identified by tile id.

Did you find this page useful? Please give it a rating: