Version: 2018.3 (switch to 2019.1)
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  • C#

InputDevice

struct in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

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Description

Defines an input device in the XR input subsystem.

To route haptic feedback to XR input devices, specify an XRNode as the destination. Use XRNode.LeftHand and XRNode.RightHand to send haptic data to left or right devices. You can send haptic data either as an impulse or as a buffer of raw bytes that is played back through the haptic device. You can stop haptic output or query the device for it's buffered capabilities at any time.

Properties

IsValidtrue if the device is currently a valid input device; otherwise false.

Public Methods

SendHapticBufferSends a raw buffer of haptic data to the device.
SendHapticImpulseSends a haptic impulse to a device.
StopHapticsStop all haptic playback for a device.
TryGetHapticCapabilitiesGets the haptic capabilities of the device.

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