If you are working with a team to create AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary and publish them on the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole Project examples, tutorials and Editor extensions. More info
See in Glossary, you probably want to associate some of your team members with your own Publishing Account so that they can also publish to the team’s page on the Asset Store.
The Users tab allows you to view, add, and remove other Unity Publisher Accounts to your Publishing Account. Beyond publishing Asset packagesA collection of files and data from Unity Projects, or elements of Projects, which are compressed and stored in one file, similar to Zip files. Packages are a handy way of sharing and re-using Unity Projects and collections of assets. More info
See in Glossary, team members that you add here can perform many administrative functions. For example, when you request a refund on behalf of the customer, the Asset Store support team checks that the requester’s user ID matches a valid email account attached to that Publishing Account.
To associate a user with your Publishing Account:
Open the Asset Store Publisher portal and navigate to the Users tab.
Enter the email address of the team member in the Add User text box.
Click the Add button beside it. A new row appears at the top of the table displaying their email and name.
To remove a user: