Mute a track to disable its clips and their effect on the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
You can also use mute when your Timeline instanceRefers to the link between a Timeline Asset and the GameObjects that the Timeline Asset animates in the scene. You create a Timeline instance by associating a Timeline Asset to a GameObject through a Playable Director component. The Timeline instance is scene-based. More info
See in Glossary includes many tracks with animations and you want to focus on the animation of one or a few tracks. The Mute icon identifies a muted track.
To mute a track, right-click on the track and select Mute from the context menu. You can also select a track and press M. You can select and mute multiple tracks at a time. A track can be both muted and locked.
To unmute a track, click the Mute icon. You can also select a muted track and press M, or right-click and select Unmute.
Note: Muted tracks can be deleted.