Add this function to a subclass to get a notification just before a model (.fbx, .mb file etc.) is imported.
This lets you control the import settings through code.
using UnityEngine; using UnityEditor;
// Disable import of materials if the file contains // the @ sign marking it as an animation. public class Example : AssetPostprocessor { void OnPreprocessModel() { if (assetPath.Contains("@")) { ModelImporter modelImporter = assetImporter as ModelImporter; modelImporter.importMaterials = false; } } }