Version: 2018.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettings.SetShaderPassName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetShaderPassName(int index, Experimental.Rendering.ShaderPassName shaderPassName);

Parameters

index Index of the shader pass to use.
shaderPassName Name of the shader pass.

Description

Set the shader passes that this draw call can render.