Experimental: this API is experimental and might be changed or removed in the future.
Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Declaration
public static SpriteBone[]
GetBones(
Sprite sprite);
Parameters
sprite |
The sprite to get the list of SpriteBone from. |
Returns
SpriteBone[]
An array of SpriteBone that belongs to this Sprite.
Description
Returns a list of SpriteBone in this Sprite.
SpriteBone is a richer set of information about the bind pose that this Sprite contains. It is useful for reconstructing the runtime skeleton for this Sprite and perform various other operations like resolving the bone path. It is via information in SpriteBone that the system knows if a sprite could be bound to a specific hierarchy.