Version: 2018.4
LanguageEnglish
  • C#

FrictionJoint2D.maxTorque

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float maxTorque;

Description

The maximum torque that can be generated when trying to maintain the friction joint constraint.

The joint constantly tries to reduce the ::Rigidbody2D::angularVelocity using the maximum torque. Because you can use very high torque limit, you can essentially reduce an objects rotation to almost zero.

See Also: maxForce, ::Rigidbody2D::angularVelocity.